An independent science fiction film, that I composited, look developed 3D scenes and assets on for 4 years, with a team of about a dozen core artists, in Filmworks/FX.
My major contributions include designing and implementing the white space worm-hole, look developing effect treatments for shots, previs of space debris scenes, matte painting the nebula backgrounds for the intro and ending space scenes, along with working on 1000's of live action and CG shots.
My 3D contributions include sculpting, look developing, and texturing several hard-surface and natural assets; cleaning and managing 3D tracked scenes and existing models; and prepping lighting scenes for rendering needed render elements.